F1 management has revealed new plans for revised rules to be tested by gamers before being introduced.
It’s the brain child of Motorsports managing director ‘Ross Brawn’ who says one of the key things for F1’s future direction is to improve the actual racing.
Where we are looking at improving the racing in the future, there is a huge community of eRacers out there through whom we could potentially put different environments and different changes to the way we race. Said Brawn, speaking at today’s F1 live event in London.
“We can get them to tell us whether the racing has improved or not.
“In the eRacing community, if we change the aero property of the cars and that is fed into their community, does that create a better race or not from their experience?
“It is not that far removed from the simulators the real teams use. A lot of the F1 teams use software generated from the games industry to give a more realistic environment for their driver simulators. There is scope in that area as well, which we are exploring.
“At the moment we are trying to understand what makes a good race: what is it that makes a great race,” he said. “It is not just overtaking. You can have a great race without overtaking.
“If you have two cars fighting each other for the majority of the race, there may not be overtaking but there can be a great race. The proximity of those cars is something which is a factor in making a great race.
“We are mining all the information that exists in F1 to start to build a vision of what makes great racing, and what makes great on track action, and which tracks consistently produce great races.”
The idea of using gamers to test new regulations isn’t actually that far fetched given that many popular racing games, such as rFactor are the base on which team build their own simulators.
Meaning that using games would be a lot more accurate than other methods.
Ross also mentioned the possibility of a virtual grand prix system.
“One of the things we will be taking a serious look at is eRacing engaging with the race itself,” said Brawn.
“So how do we create the environment where we have a live event going on and the fans are racing their cars in that race.
“So, for example, a safety car is called and they have to react in their environment to that. The potential for that is huge.”